作者: 油漆智障小BB
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[战术讨论] 英文版:3v3 PVP BO5 new maps

[战术讨论] 英文版:3v3 PVP BO5 new maps

油漆智障小BB | 显示全部楼层 发表于: 7 天前
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3v3PVP BO5 new maps

Edited by DuckBB

13th Aug, 2017

Every map is well-tested with debug and evaluatedto be balance and interesting for 3v3 battles, including most of the battletype in RA3. Duck-3v3 group with dozens of great 3v3 players finished all ofthe tests and had a great promotion in China. We have successfully used theseBO5 maps for eight Chinese teams’ RedAlert Clan's League #2 of 9 weeks 3v3matches and nearly one hundred of battles done. We aim to introduce 3v3 battleto a more rich variety of nice teamwork and cooperation with novel strategies.Wish your every success and enjoy our maps! (There is another new map under productionand finally with one update of BO5 maps, combining magmageddon to make up a BO7list of 3v3)

3v3 PVP BO5new maps introduction 1


Hot Conflict (Warming-upchoice)

Referring to Fire Island, Hot Conflict is simplydesigned for teamwork battle of short-medium distance fight. There are many keypoints to enjoy when you are very skillful in unusual tactics, team converged armies,multitasking operations, sneak attacks, and economy-technology development.

Navies here are not as important as other maps do.However the tech-3 navies, especially with aircraft carriers’ EMP, would besuper powerful to control the main battlefield when it’s ready in the middlepoor. Pay attention to how you manage your opening with your teammates, or yourteam would be bad at oil contention. We encourage unusual explosive teamtactics (e.g. triple sell mcv with one ref, and rush) which is really effectivewhen you can finish all of your enemies at once. Also, choose the right way youare moving on, occupy the front with great strategies on balancing developmentand production. The better you cooperate with your team, the easier you wouldwin in Hot Conflict. Excellent commander teams, good luck, have fun!

3v3PVP BO5 new maps introduction 2

Snowtop Conqueror (For fury micro)

A novel geography on the snow mountain, SnowtopConqueror is specially designed with an unable-constructing main battlefield. Anice teamwork within very short distance is the key to success in this map.Occupy the snowtop, cooperative team rush, army facing, naval supremacy, andeconomy-technology development are everything you have to consider about.

Northagainst South Battle (70% probability)

Without tower rush and nano core rush inthe mountain, three steps armies following tech-1, tech-2, and tech-3, are justwork on your fury micro and management. Efficiently combine your units withyour teammates would be far more powerful than your imagine. How your team defenseworks, pushing forward your armies and help each other would make the result.

- Every side is manualsymmetry and fair, we have tested a lot;

- Just around theoils of mountain bottom, a slight higher than the besides ref, so you can directly put your barracksnext to that oil;

- Considering the cliffs,tengu attack not works well here (you can hardly escape), Empire is also good at move & rush, whenyou can’t easily enter the sea;

- Suggesting not moveyour mcv down to the mountain, you can easily lost it;

- Air force canattack and escape very efficiently, take care;

- Decide your refswith your teammates, that do works with good arrangement;

Eastagainst West Battle (30% probability)

It’s not out of our design when you have tofight with your enemies fxxking close in a same range. Every side is 2V1 so it’sa hard choice to consider save your teammates or not. Move your attention,change your strategy and 3v1, 3v2, 2v2, 1v1 would be all possible and exciting.

                            - The observationoutpost is annoying but useful if you do it well;

                            - Do not forget tooccupy the mountain even if you are very busy with your front;

                            - Mountain way,oils, blockhouses, and refs are also important for supporting, attack and escape;

All inall, take very care in the beginning and immediately decide your strategieswith your team facing on different Battle type. Mirco and cooperation is reallyimportant if you do want to be the Snowtop Conqueror! Fury commanders, goodluck, have fun!

3v3PVP BO5 new maps introduction 3

Infinite Barbeque (Complex battle)

Referringto triple combined Infinite Island, now we have a very interesting andwell-designed 3v3 map based on II. Infinite Barbeque (IBBQ) introduce you a familiarsurrounding but totally different situation. Evidence has shown battles facingtwo or even more enemies in IBBQ would require your ultimate skills on quick siege,support, management, and sometimes specific strategies.

We’vereasonably made some changes when we connect the islands therefore hopefully itwould make the battles more challenging and exciting. The connected highlandmeans you have to face another enemy super close when you need your highlandref and once you’ve occupied the highland, you would be between hammer andanvil. Then all of the six players stand in a line and fiercely fight each neighbor(e.g. ABABAB, the reason called “BBQ”). Besides, some oils blockhouses, and searefs are relatively adjusted.

Born pointsare slightly moved when we need the two side of highland fighting. Do notselect the born point before all of your teammates do so. Without selection,born points are highly possible to be correct. Anyway when the room is 111222it would be definitely right born points. That’s all we can do by now.

Unregularly,we added two survival islands with their refs, which could not even be seen inthe radar. Think of every possibility it would mean. Moreover, things alsochanged when the navy could attack 3 or more sea refs, so do the disturbingattack. Never automatically use the same tactics with II, or the bad teamworkwould be destructive. Especially we suggest the southwest and the northeastplayers to be ware, which is the most dangerous place when you are attacked by1.5 players on average. Thus, most of developing opening here leads you defeatedvery soon. Wish your good luck, have fun!

3v3PVP BO5 new maps introduction 4

Pool March (Long-term 2v1)

Ideasfrom Poor Party (RA3) and A Path Beyond II (RA2), Pool March goes with very interestingdesign. “C2 symmetry” results in a partly unfair but totally fair battlefield.Seas, lands, airs mixed with four “2v1 guiding” indestructible bridges madeevery changes there. Obviously skillful 2v1 rushing is encouraged and theproblem is how to deal with that. Occupying, development, tower rush, and otherunusual strategy are all set in this map.

In ourtest, long-term stand-off is quite common. Hence nonstandard 8 oils are set andmade the bridgeheads most important to occupy. Take care of the poor pathfindingsystem of RA3 when you pass the bridges. Also, convenient refs are placed withdeep consideration. Good management is important with relative teamwork.

Middlenavy are very powerful and able to finish most of the refs, especially invinciblehiding under the bridges. Anyway, due to the limited pool area, land tech-3could also strike back efficiently. By the way, new advantages have shown:

                            - Easy-reach searefs and the pools make Soviet’s twinblades and bullfrogs strong;

                            - Allies’ tower and aircraftcarriers’ EMP would be powerful;

                            - Most of Empire’sunits are with high mobility, which is useful here.

Be thefinal winner in your Pool March, good luck, have fun!

3v3PVP BO5 new maps introduction 5

Besieged Reservoir (Balanced naval battle)

Last butbest! Besieged Reservoir is an extremely well designed naval map based on morethan 20 great ideas. Fortunately, super enough strategies are made to balancingthe Allies, Soviet and Empire on naval and air forces with numerous novel tacticsthat you may be even unable to imagine. Despite Empire, we realized Allies andSoviet’s methods on naval battle exhaustively innovated and you would thereforebe able to enjoy every new way of fight. Details are considered as good as possibleto make sure most of inactive units welcomed. All in all, we stronglysuggest you to learn about all over the new strategies we have provided.

Thereare the key points of design we’ve made in this map:

         1) Highlands on the Northeast and theSouthwest are with no way to climb up. It’s designed for air forces and theunits with special way to land on:

                            - By Soviet’s twinbladesand bullfrogs carrying, sickle mecha jumping;

                            - By Allies’ centurybombers carrying, time bomb (or something else) with hyperspace exchange, chromosphere,cross-sea construction;

                            - By Empire’s landfallairplanes;

                            - By dream…

         2) Hospitals are important when you aregoing to use:

                            - Sleeper ambush ortank buster (with sudden transport);

                            - Shinobi in thesea, rocket angles and Yurico to help the sea battle;

                            - Soviet’s infantryfor landing and attack, especially Natasha;

                            - Dolphins in seabattle;

                            - Javelin solder(with ACV) or century bombers’ carrying;

                            - Spy and Tanya;

         3) Veteran academy and neutral airportare really meaningful in naval battle and air battle. Please do take care ofevery way to capture, or avoiding your enemies to capture. Mention, Soviet’s bullfrogslaunch is the easiest way.

         4) There are many well-designed smallislands. Half of them (six) are able for 2*2 construction, half (six) are less.Think of what you can construct and how helpful and safe it would be (Yes, 2*2for sputnik, crusher crane, Allies’ miner outpost, or even waveforce tower? Lessfor other towers? Poor Empire, rare nano cores are able to place).

         5) Small islands: Javelin solder (withACV), tank buster (with sudden transport or by sleeper ambush), heroes, and anyother things to land, imagine every possibility;

         6) Small islands: amphibious units,great place to land and escape or land and fight. Allies’ assault destroyerwith black hole armor would release from all of the torpedo by landing (weencourage that “bug”). This is important to balance the naval;

         7) Use your long-distance attack to destroythe sea refs and structures from the land (small islands or highlands): Javelinsolder’s laser-guided mode, hammer tank’s leech bean, land tech-3, terrordrones, and of course air forces;

         8) Consider the power of highland’sdevelopment – easy to defense, with economy and easy to limit the sea refnearby, veteran academy and neutral airport, safe super weapons, safe air force,easy to attack your born land, etc. Soviet may easily be the king of highlandwith a very powerful air force (one level, repairing): twinblades (can carryeverything!), migs, kirovs. They may be able to challenge a group of tengus andshogun battle ships and destroy everything of born land;

         9) Veteran academy reduced the power ofcryocopter in disguise, while neutral airport makes it even more imbalances.Naval Empire has no way to defense its born land structures from cryocopter.Think of how you can use this point;

         10) Six of javelin solder in everyimportant buildings would be very good defense to avoid economy disturbing;

         11) When landing the highlands, let theAllies have his ref first, a new miner outpost would be the best way to havethe second ref (unless you are empire lololol);

         12) Do never ignore the Allies’ hyperspaceexchange and chromosphere technology. Good cooperation could move the teammates’mcv upon to the highland, or to your born land. Armies therefore would be imaginableappear in everywhere of the map, including land force, naval force, VX, heroes,engineers, outposts, nano cores, mcv….everything! Development, escape, sneakattack, and chromosphere destroy in this big map would be super useful;

         13) Take care of Allies’ chrono rift,too. Cryoshot here is no longer the best choice when most of the naval movefaster than the land force and could easily escape from it. When the allies don’tuse the airplane and decide to manage the defense bureau with tower and superweapons, or have the naval with high-technology cryocopter, first list -sweeping, surgical strike with chrono rift are a great choice so that the enemies’’tower or naval would be no escape with chrono rift (rift a half or rift theanti-air part, you will win very easily). Also, it’s a nice prelude of spy’s purchase,aircraft carriers’ EMP or your teammates’ cryoshot or other protocols. It alsoworks on destroying the airplanes in the airport, protecting something from protocolsand super weapons, or using overlapping-destroy method;

         14) Cross-sea construction afterdestroying the little house in the middle of east and west. That’s a great wayfor Allies to enter the highland, with hyperspace exchange and chromosphere technology.It means a new Allies with the defense bureau, tower and super weapons. Furtherdevelopments could be seen;

         15) Unless there is an airport openAllies, Allies and Soviet could capture the sea oil with barracks opening andfirst engineer, protected by dogs and bears, which Empire could not;

         16) Dolphins are able to jump cross theblock structure to attack the miner when your enemies are trying to have someblock structure in the sea;

    17) Soviet could start with a war factory,with a group of sickle mecha jumping: they can “fly” over the sea and directlyattack your enemies’’ miners! After which terror drones are able to attack seaminers when most of the empires and allies could not put their shipyard next totheir sea ref, or help with your teammates’ naval or catch the mcv. Bullfrogsand sputniks would be safely made from born land. Also, after you have twinblades,you can carry your tanks to everywhere to fight;

         18) Iron curtain is very useful inlanding attack, especially you know how to use it on your twinblades (can carryeverything!), migs, kirovs. That would be a disaster;

         19) It is good to occupy some usefulbuildings for the view, as well as the observation posts. There are many ofthem in the highland;

         20) We have some other special designon limiting Empire’s third sea ref to set too early, while Soviet can do itvery easily. Also, Empire’s shipyards are easy to attack, e.g. stingray nasador other landing force attack and torpedo of Empire could do nothing then. Bythe way, structure block is very helpful in defense, as you can see.

Inconclusion, it is truth that Empire’s naval is still powerful as we do notchange anything of units. However, there have been a lot of strategies to limitits power by economy, development, highland resources, super weapons, and airpressure. What has already tested out is many Empire would rather choose todevelop their air force when it’s targeted to use naval as usual. Thisdemonstrated that Empire’s naval is truly strong but not absolutely attractiveany more. With many new benefits, Soviets and Allies could choose to havevarious ways to defeat Empire’s naval, and come to a new balance with a varietyof new tactics even with some inactive units in our daily battles. Congratulationfor your finishing my long introduction of this new map with many new keypoints to follow and I do believe things are not going to stop there. Hence Iam looking forwards to your nice discovery and innovation. Deep under the seaor high above the airspace, enjoy your new trip in Besieged Reservoir. See younext time commander, good luck, have fun!

Thanksfor the entire designers and map makers with works or advices on this series of3v3 PVP BO5 new maps.

                                                                                                                                            Main designers: DuckBB, Snowy, yzzd-tcb,yzzd-pika, yzzd-g63, Luca

                                                                                                                                            Main map makers: DuckBB, Snowy

                                                                                                                                            Introduction and Promotion: DuckBB
3V3 BO5 new maps by duckBB.zip (4.44 MB, 下载次数: 24)
BruceZheng | 显示全部楼层 发表于: 7 天前
BruceZheng 发表于: 7 天前 | 显示全部楼层
您的好友洋逼逼 已上线。
油漆智障小BB | 显示全部楼层 发表于: 7 天前
 楼主| 油漆智障小BB 发表于: 7 天前 | 显示全部楼层
BruceZheng 发表于 2017-8-13 10:43
您的好友洋逼逼 已上线。
不过好像官网的群批水平比国内要落后很多年。 ...

陵点捌伍 | 显示全部楼层 发表于: 6 天前
陵点捌伍 发表于: 6 天前 | 显示全部楼层
油漆智障小BB 发表于 2017-8-13 15:59
官网群屁宛如我们这里几年前的路人局,开局大招,厕所飞机,前压,TR,骚扰之类的配合普遍上都没有国内好 ...



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