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[战术展示] 建造顺序基础教程1苏联篇(转自gr)

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发表于 2016-9-29 22:49:28 | 显示全部楼层 |阅读模式
本帖最后由 233 于 2016-9-29 23:05 编辑

建造顺序基础教程1苏联篇(转自gr

欢迎来到建造顺序指南的第一部分:苏联篇!这个指南会向你介绍被今天很多最顶尖的玩家所使用的最常见的建造顺序,包括:速船厂,速机场,速重工和起重机开局连带一些其他略有变化的开局。

Welcome to Part 1 of our Build Order Guide:The Soviets! This guide will walk you through some of the more common buildorders used by many of today’s more successful players including; the FastNaval, Fast Air, Fast War Factory and Crane build orders with a few variationsmentioned also.

1.苏联速船厂

对有经验的玩家有效性:低

对新手玩家有效性:高

这种建造顺序的主要前提是快速建造磁暴快艇来骚扰你的对手的基地。磁暴快艇能够只用几次攻击就将矿车摧毁的能力。它们可以一击杀死步兵,并在一对一的情况下击败所有的T1单位。当然它们也有弱点,它们的装甲防护薄弱且在陆地上移动非常缓慢。它们在面对大量的步兵的情况下很脆弱,而且空中单位对它们的打击十分有效。这种建造顺序用在与盟军的对局中会有很大的风险因为维和轰炸机的四颗炸弹就可以将它摧毁。

The main premise of this build order isfast Stingrays to harass your opponent’s base. Stingrays are capable ofdestroying Ore Collectors in only a few shots, they one hit kill infantry, andthey beat any tier 1 vehicle one-on-one. They do have weaknesses though; theyhave light armor and are slow on land. Against masses of infantry they areweak, and air units are especially effective against them. This build order istoo risky to use against Allies because Vindicators kill them with 4 bombs.

这种磁暴快艇的建造顺序在对阵苏联和帝国时使用较多,在开局矿场位置较近或者位于海上的地图使用。这种建造顺序在制海权十分重要的地图上使用,因为这种建造顺序使你快速地获得建造T2海军单位的能力,比如说阿库拉。

The Stingray build is best used againstSoviets and Empire, on maps where starting Ore Mines are close to, or on, thewater. It is also useful on maps where naval superiority offers a big advantageas this build order enables you to get tier 2 naval units, like Akula Subs,very quickly and gain the naval superiority.

建造顺序:

反应堆,矿场,船厂,矿场,超级反应堆

Build Order


反应堆:

反应堆的放置位置在这里很重要,如果你无法靠最开始的建造范围将船厂放置在海上,将电厂放置在海上,或者靠近海的地方。这会使你获得足够的建造范围将船厂放在海上。

Reactor:

The placement is important here, if youcannot fit a naval yard on the water from your initial starting point, buildthe power on, or as close to, the water. This will provide enough groundcontrol to fit a Naval Yard.

第一个矿场:

记得将矿场用围墙围住。

Refinery #1:

Remember to wall your Ore Collector in.

船厂:

在不移动基地车的情况下,尝试将它放置在离敌人最近的地方。一旦船厂建造完毕,建造23个磁暴快艇并将它们直接送到敌人基地。你也许需要造更多的磁暴快艇来防御如果你认为你会在前期被骚扰。

Naval Yard:

Try and build it as close to your opponentas possible without having to move MCV. Once completed, build 2 or 3 Stingraysand send them straight to the enemy base. You may need to build more to usedefensively if you think you may be harassed early.

第二个矿场:

还是记得围住你的矿场。

Refinery #2:

Remember to wall your Ore Collector in.

超级反应堆:

它十分重要因为它会给你很多建造选项,如阿库拉,磁暴线圈,和空中单位。

从这里开始,最好的选项是建造机场来训练双刃直升机和米格战机。仅当你的对手尝试向海上扩展时出阿库拉潜艇。用你的制海权向海上扩展而不是向陆地扩展。如果你受到了压力,在第三个矿场之前建造机场。你也许在某一阶段需要一个兵营来保护你的基地免于被大量步兵摧毁。如果你在建造超级反应堆之前建造兵营,你需要两个反应堆来提供足够的电力。

Super Reactor:

Very important as this will give you manyoptions, Akulas, Tesla Coils, and air units.

From this point, the best option is tobuild an Airfield for Twinblades and MiGs. Only make Akulas if your opponent istrying to expand to the water. Use your naval superiority to advantage andexpand to the seas rather than land. If you're under pressure then get anAirfield before the third Refinery. You may need a Barracks at some stageduring this BO to protect yourself against mass infantry. If you build aBarracks before the Super Reactor however, you will need two Reactors toprovide enough power.

变化情况:

你可以在建造序列前增加一个兵营(兵营,反应堆,矿场,船厂)然而这会使你的磁暴快艇生产得更慢因此你的对手会有更多的时间造建筑和单位。先造一个兵营的好处是你可以做侦查来寻找敌人的弱点。如果地图足够小这也会让你能防止对方侦察到你的开局来采取措施应对。

Variations


You can do a Fast Naval build order with aBarracks first (Barracks, Power, Refinery, Naval) however this slows yourStingrays down so your opponent will be more advanced in his build order. Theadvantage of an early Barracks is that you can scout to see points of weakness,and if the map is small it will also prevent your opponent from scouting yourbuild order and being able to prepare for a naval attack before it comes.

总结

这种建造顺序不像陆地建造顺序一样安全,但这会十分有效如果你可以在对手没有防备的情况下使用磁暴快艇突袭(这种情况在面对有经验的玩家时基本不会出现)。需要小心恐怖机器人。在这种情况下你需要比恐怖机器人更多的磁暴快艇,(然而对于高手来说用一个恐怖机器人定住三个磁暴快艇不是问题)或者赶在恐怖机器人出现前到达敌方基地。磁暴快艇不可以越过围墙攻击,但它们可以四下打穿围墙。如果你认为自己无法打穿围墙和矿车,攻击电场和其他t1单位。

Summary


This build order is not as safe as the landbased build orders, but it can be very effective if you can catch your opponentoff guard with the Stingrays. Things to watch out for are Terror Drones onsecondary mode. Stingrays kill drones in one shot, but the range of the dronesmeans that your Stingray will not be able to fire at the drone. In thissituation you need to have more Stingrays than the enemy has drones, or bequick enough with your Stingrays so you can reach the base before drones freezethem. Stingrays, unlike Tesla Tanks in RA2, cannot shoot over walls, but theycan destroy wall segments in four shots. If you don't think you will have timeto destroy the walls and Ore Collector, attack either his tier 1 units or PowerPlants.

总之,速船厂不是正常的建造顺序,只适用于打不善于调整策略的新手或在多人对战中磁暴快艇可以被陆上单位辅助时(比如麦格马格登下路苏联速船厂)。

In short: The Fast Naval build order is anuncommon build order which is most successful against inexperienced opponentswho won't be able to adjust their strategy, or in team games where theStingrays can be supported by land based units.

(备注:个人建议在建造第一个电厂前造一个兵营出工程师来抢油井,出一些熊来侦查并根据情况出少量或更多的步兵和熊来反制对面前期的步兵rush,比如帝国武士核心前压。在遇到盟军速机场时可以在船厂中出牛蛙来配合磁暴快艇。(建议3牛蛙1磁暴快艇)总之,要看具体情况来应对,不能死板地按照顺序建造。)
其他建造顺序将在十一期间更新。欢迎大家补充!

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发表于 2016-9-29 23:09:34 | 显示全部楼层
洋大人的基础教学,咨辞一个
点击设置个人签名

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发表于 2016-9-30 12:29:39 | 显示全部楼层
看着大电机场阿库拉就卡钱

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发表于 2016-9-30 12:32:19 | 显示全部楼层
陵点捌伍 发表于 2016-9-30 12:29
看着大电机场阿库拉就卡钱

这个老外very喜欢快速T2啊

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 楼主| 发表于 2016-10-3 11:49:16 | 显示全部楼层
本帖最后由 233 于 2016-10-3 11:50 编辑

苏联速机场—“防空双刃”
Soviet “Fast” Air – aka “Flakblades”

对有经验的玩家有效性:中—高
对新手玩家有效性:高
Effectiveness Vs. Experienced Players: Moderate - High
Effectiveness Vs. Newer Players: High
这种所谓的“防空双刃”建造顺序作为开局有几个优点,主要是非常快的速T2,这可以解锁对中期最重要的苏联单位,与一次对对手毁灭性的冲击一道,如果成功的话。在如此早得时期拥有空中单位对苏联玩家是一个巨大的优势,因为这会迫使对方出反制双刃直升机的单位,这可以使他们不得不从原本的作战计划中分出资金来将对手裹挟到你的势头中。这一战略的最大的问题是,它需要相当长的时间来完成,所以很早地被对手发现或怀疑是这种开局是致命的,尤其是面对空优战机时。然而,所有的建造的单位都是在之后有用的。一个军营必须在开始建造的原因是这可以给你进行侦察和改变战术的能力,如果对手是做一些不寻常的事情。
The so called "Flakblades" build order has several advantages as a starting build order, mainly an extremely fast tier 2, which unlocks most of the better Soviet units for the mid-game, along with a devastating blow to your opponent if successful. Having air so early can be of great benefit to the Soviet player, as it forces the opponent to make a counter to Twinblades, which can divert money away from their original game plan and place the momentum into Soviet hands. The biggest problem with this strategy is that it takes quite a long time to complete, so getting scouted very early or suspected by the opponent can prove fatal, especially against air superiority fighters. However, all of the units built are useful later on and the fact that a Barracks has to be created at the beginning allows for scouting and the ability to change tactics if the opponent is doing something unusual.
建造序列
Build Order

兵营:
这允许你去用熊侦察敌军立即以及训练防空兵,这在此建造序列将是一个重点单位。一旦所有的1-5头战熊被训练,开始训练10个防空兵。防空步兵的建造不仅是进攻的需要,也保护你的基地远离早期的维和轰炸机的骚扰。4架满载的升级了先进航空学的维和轰炸机可以摧毁一个苏联机场。     
Barracks:
This allows you to scout out the enemy immediately as well as create flak troopers, which will be one of the two key units in this build. Once all of the 1-5 War Bears have been trained, start making around 10 Flak Troopers.
Flak Troopers are not need only for offense, but also to defend your base from early Vindicator harassment. 4 fully loaded Vindicators with Advanced Aeronautics can kill a Soviet Airfield.
反应堆(小电):
使你能够造矿场
Power:。
Allows the production of the Refinery.
第一个矿场:
快速建造矿场以获得资金,还是记得围矿。
Refinery #1:
You want these up as fast as possible to ensure maximum income in the early game. As usual, walling off against harassment is an option for the player to decide on at the time.
第二个矿场:
一个矿场提供的资金不够,所以大多数情况,不只是这个,至少要造两个矿场。
Refinery #2:
One Refinery just doesn’t give enough money to follow up later in the game, so a two Refinery economy is the minimum for most, if not all, standard builds, not just this one.
超级反应堆:
这允许你造机场和之后建造铁锤坦克(造重工以后)
Super Reactor:
This allows the production of the Airfield and also Hammer Tanks later on.
机场:
第二个关键单位建在这里:双刃直升机。一个纯粹的“防空双刃”策略采用两双刃,每个双刃放2-3个防空步兵在里面。
从这里开始,用MCV扩展到其他地点在双刃被建造的同时,并将防空步兵放入双刃。将这些单位送到对手的基地,将防空步兵放在最安全的靠近敌人的矿车的地方。只用两个磁雷就足以摧毁一个矿车。
Airfield:
The second key unit is built here: The Twinblade. A pure Flakblades strategy uses two Twinblades, each with 2-3 Flak Troopers inside.
From this point, use the MCV to expand to other locations as the Twinblades are being created, and load 2-3 Flak Troopers into each. Send these to the opponent’s base, and drop the Flak Troopers in the safest area next to enemy Ore Collectors. Just two mines are enough to destroy one.

并不存在的视频演示
Video demonstration of this build order.

当遇到空中优势战斗机如阿波罗、天狗时,对付他们最好的方法是把防空兵放下来,当他们试图来击落双刃时。然后装载防空兵并送到他们的基地。每一次发生这种情况,他们的战机会失去一些血量,最终将无法攻击。注意你自己的双刃不要被摧毁,任何防空兵在双刃被击落时将死去。
When meeting air superiority fighters such as Apollos and Tengus, the best way to deal with them is to drop the Flak Troopers every time they try to come and kill the Twinblades, then load the Flak Troopers back in and carry on towards their base. Each time this happens, their fighters should lose some health and will eventually not be able to attack. Watch out for your own Twinblades being destroyed however, as any Flak Troopers inside the Twinblade upon its destruction will die along with it!
变化
Variations
如果对面空优战机过多,记得带几个米格和双刃一起。比如说可以在机场中交叉建造米格和双刃。(其实带牛蛙效果防空更好,只不过机动性会下降)
If scouting reveals that your opponent has created too many air superiority units for your Flakblades to deal with, then adding a few MiGs in with the Twinblades should make them easier to take down. For example build a Twinblade, MiG, Twinblade, and a MiG once the Airfield has been created.
同时,一个非常类似的技术可以用牛蛙代替双刃。简单地载入一些防空兵和一个战熊到牛蛙中,瞄准并射击!它的优点是牛蛙弹步兵可以作为整体战略中的一个小的战术。(牛蛙分射技巧详见bb的帖子)
Also, a very similar technique can be used by substituting Bullfrogs in for Twinblades. Simply load some Flak Troopers and maybe a War Bear into the Bullfrog, aim and fire! The advantage is that the Bullfrog approach can be used as an individual tactic instead of an overall strategy.
(就个人来看,打帝国时一般对面都会出很多的天狗,如果只是双刃米格或者双刃铁饼可能被对方在数量优势或者地形限制无法放下防空步兵时抓掉,所以要靠骚走位防止双刃被抓,并尽可能扰矿。至于盟军,四个维和轰炸机很容易一轮带走机场,前期防空只能靠铁饼和防空炮,所以这并不是一个很好的开局,除非对面没有出太多飞机。)

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发表于 2016-10-7 00:51:29 | 显示全部楼层
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 楼主| 发表于 2016-10-12 14:00:33 | 显示全部楼层
速重工
Fast War Factory

对有经验的玩家有效性:中—高
对新手玩家有效性:高
Effectiveness Vs. Experienced Players: Moderate - High
Effectiveness Vs. Newer Players: High
苏联速重工是非常灵活的,因为它允许建造一些从一开始就有效的单元组合。恐怖机器人和镰刀让这个策略在面对敌人的早期游戏单位时是非常有效的骚扰。这个建造顺序还允许了容易的铁锤坦克使用。这一战略的主要缺点是,它让你面对维护者时非常脆弱。(造牛蛙就行啊!)然而,如果你使用军营的变化建造序列,你可以在早期侦察你的对手的机场,让你适当调整你的建造顺序。
The Soviet War Factory build is very versatile because it unlocks a number of effective unit combination right from the start. Terror Drones and Sickles allow this strategy to be very effective both in terms of harassment and grappling with enemy early game units. This build also allows for easy Hammer Tank use. The major downside of this strategy is that it leaves you very vulnerable to Allied Vindicators. However, if you use the Barracks variation, you can scout your opponent's Airfield early on, allowing you to adjust your build appropriately.
建造顺序
Build Order

反应堆:   
Reactor:
在速重工的建造序列中,需要先造一座反应堆以尽快获得建造战车工厂的能力。
In the pure War Factory build, the Reactor comes first so that you can get the Refinery and War Factory up as soon as possible.
第一个矿场:
使你获得收入并能够建造重工。
Refinery #1:
To get your economy going and to unlock the War Factory.
重工
尽量地将它放置在离敌人基地最近的地方。当重工造好后,你可以选择造1到2个恐怖机器人来对敌人进行反复骚扰,造镰刀机甲用作正面交锋或骚扰,用恐怖机器人和镰刀配合做早期的进攻。
War Factory:
Best to place this as close as you can to your opponent's base. Once built you have the option of going for 1-2 Terror Drones to harass, Sickles for general engagements and harassment as well, or a combination of Sickles and Terror Drones for effective early game ground assaults.
第二个矿场:
不要忘记用围墙围住你的矿场!
Refinery #2:
Don’t forget to wall off your Refineries!
超级反应堆
来获得建造铁锤坦克,机场,并获得拓展范围。从这里开始你应当扩展基地,骚扰对方并根据对方的建造顺序来做出应对选择。如果你只依靠你的战争工厂的单位,在整个游戏中你会很容易受到反坦克步兵的压制。选择碾压回血协议将最有利于你,尤其是当面对大群的步兵。(个人认为还是在适当的时机出个兵营造步兵(尤其是中期用磁暴部队和防空步兵反制装甲单位)与坦克配合更好就像下文变化中所说)
Super Reactor:
To tech to Hammer Tanks, gain access to the Airfield, as well as expand using your MCV.
From there you should be expanding, harassing and adapting to your opponent's build order. You will be vulnerable to anti-tank infantry throughout the game if you solely rely on your War Factory for units. The Grinder Tread support power line will benefit you the most, especially when facing mass infantry.

并不存在的视频演示
Video demonstration of this build order.

变化
Variations
建造军营有明显的优势,它可以让你在早期侦察并占领一个油井而不费太多的问题。缺点是,你将被迫延迟你的战争工厂的建造,这可能会让你在游戏中处于劣势(主要是苏联内战)。(其实单矿重工后接一个兵营就不会影响重工的建造,只是略拖经济而且要多造一个电站。当然这也可以靠抢油井恢复经济)
There are distinct advantages when using a Barracks first, it allows you to scout early on and capture an Oil Derrick without too many problems. The disadvantage is that you'll be forced to delay your War Factory for a little while and that could dull your edge in the game.
电力
Power
在你的第二个精炼厂完成之前出售你的军营,这样你就不会进入电力不足的状态,你可以建造你的超级反应堆,而无需建造第二个反应堆。然而,你将没有一个兵营,这样对付步兵将是困难的。
Sell your Barracks before your second Refinery is finished, that way you don't go into low power and you can build your Super Reactor without having to build a second Reactor. However, you will be without a Barracks so countering infantry will be the trade off.

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发表于 2016-11-7 07:15:10 | 显示全部楼层
然后期待后面的内容

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发表于 2016-11-7 07:15:32 | 显示全部楼层
Snow哈啦休 发表于 2016-11-7 07:15
然后期待后面的内容

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 楼主| 发表于 2016-11-7 19:08:48 | 显示全部楼层

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